10.21.07
T-Shirt Designs
Uploaded more T-Shirt designs for Lords of Fashion under the Concept Design/Graphic Design

10.21.07
Buck TV Coke Commercial
Alp Altiner recently was asked to help the team over at Buck TV as a Matte Painting Supervisor for Buck TV's latest Commercial Project. Alp Altiner has provided various visual development work for this project working closely with Buck creative Director Thomas Schmid.

04.24.07
ZBRUSH 3
ZBRUSH3

If you have nit seen this yet, go WATCH IT NOW !


03.06.07
Hideho Comic Book Store Signing MARCH 24 Saturday
I will be signing the 16 Page Preview Comic Book " THE UNKNOWN " (limited to 1000 copies) in Santa Monica Hideho Comics starting noon Wed   525 Santa Monica Boulevard , Santa Monica California 90401

12.26.06
The Unknown Graphic Novel
I am almost done finishing the Unknwon Project website

12.26.06
GEARS OF WAR Video Game
If you have not heard of it yet, go look at what youre missing. One of the best games ever on XBox 360 . .  . this will give you an idea of what the future of video games are going to be like . . . Click here to see GEARS OF WAR Visually the most amazing game out there . . . .great example of normal mapping.

If you are not a gamer, this will be the first game you will buy . . hehehehe

12.05.06
MUDBOX
Finally Mudbox is available for purchase, and I just bought it tonight : ) This program is really great, and I will be adding some of the 3D files soon. I was on the beta team, and there is a huge talent pool using this software now in games and film.

12.01.06
MAXWELL 3D RENDERER Interview
I recently did an interview with Maxwell Renderer's website the nextlimit Technologies team, also the creators of real flow. You can view the full interview on their website

11.13.06
SPEEDPAINTINGS Art Forum
This is a new Speedpainting Art Forum I started in addition to Laborganika Forum. This website/Forum is related only to Speedpaintings. It is quickly growing and getting more posts related to the subject.

11.06.06
Multi-Touch Interaction Research
While touch sensing is commonplace for single points of contact, multi-touch sensing enables a user to interact with a system with more than one finger at a time, as in chording and bi-manual operations. Such sensing devices are inherently also able to accommodate multiple users simultaneously, which is especially useful for larger interaction scenarios such as interactive walls and tabletops.

Since refining the FTIR (frustrated total internal reflection) sensing technique, we've been experimenting with a wide variety of application scenarios and interaction modalities that utilize multi-touch input information. These go far beyond the "poking" actions you get with a typical touchscreen, or the gross gesturing found in video-based interactive interfaces. It is a rich area for research, and we are extremely excited by its potential for advances in efficiency, usability, and intuitiveness. It's also just so much fun!

Our technique is force-sensitive, and provides unprecedented resolution and scalability, allowing us to create sophisticated multi-point widgets for applications large enough to accommodate both hands and multiple users.

The drafting table style implementation shown here measures 36"x27", is rear-projected, and has a sensing resolution of better than 0.1" at 50Hz. Stroke event information is sent to applications using the lightweight OSC protocol over UDP.


10.01.06
THE UNKNOWN Graphic Novel
THE UNKNOWN Graphic Novel is my own story I have been developing  for the last two years. Early this year Liam O'Donnel joined the Graphic Novel as the co-writer and we have been working together on the story as well as the screen play. In 2007 the Art of Book of " The Unknown " will be published worldwide by Laborganika Media and Press, my own independent publishing company in Partnership with Design Studio Press.

10.01.06
Laborganika Art Forum
Laborganika Art Forum is a Forum I started about a year ago and it reached over 2500 members. There are many tutorials and related Industry references and information. I share various tutorials and my techiniques on how I work and post most of my recent work here.

09.06.06
AMD Virtual Experience
I recently finished a Multimedia Project for AMD Virtual Experience providing Design Reactor with various concept drawings, conceptual paintings and a 6k matte painting. All the work was done trough my Visual Development Studio Bionic Unit

09.02.06
BMW Commercial
I completed a 3D Matte painting for BMW's latest Commercial for Syndicate. You can watch the spot on theirwebsite. There is also an article on ICONWEB's website and you can read the full article here





08.13.06
Blizzard Entertainment
Finished a Matte Painting for Blizzard Enterainment.

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